I led AI adoption across a 180-person mobile-game studio - engineering, art, design, narrative, production. Now I help product-driven companies turn AI from pilot graveyards into capability that compounds. By changing workflows and behavior, not just buying tools.
After watching dozens of these efforts, the failure patterns cluster into five real problems - and "we don't have the right tools" is almost never one of them.
You ran 10-20 AI experiments. Two impressed in a demo. None shipped into the operating workflow. The reason is rarely the model. The workflow around the model never changed.
One hallucination can collapse a person's trust - and motivation - in the tool they're using. There's no organizational muscle for calibrated trust: reading the outputs and knowing which to verify and which to ride.
Senior creatives, designers, analysts don't resist AI because they're stupid. The tool reframes the meaning of their craft. Most "training programs" ignore this entirely.
Licensed seats and login counts are easy to pull; weekly hands-on use, hours saved on real tasks, and output quality almost never are. Without those signals, it's hard to tell what's actually working.
Lock everything down and nothing ships; leave it open and sensitive work leaks into third-party models. And with AI's capabilities, risks and rules still shifting, governance can't be set once - it has to stay calibrated as the ground moves.
Your AI Adoption is a four-part engine. When one part misfires, it sputters. When two misfire, it stalls.
Most AI failures aren't model failures. They come from a broken loop between four interdependent layers - and almost no one diagnoses which one is actually broken.
Phase boundaries aren't arbitrary - each ends with a concrete artifact you own and a decision point. You can stop after any phase if it isn't working.
Map the engine. Find the misfiring parts.
Ship 2-3 use cases that move a metric.
Embed it into the operating cadence.
I led AI transformation and adoption across Metacore, a 180-person mobile-game studio - engineering, art, design, narrative, production, ops. No pilot, no slide deck - a real operating model the teams ran themselves. Here's how it fit together.
A 180-person mobile-game studio with highly autonomous teams. The brief: make AI a natural part of how engineering, art, design, narrative, production and ops already worked - safely, and at scale. I built it as an operating model teams ran themselves, not a top-down rollout.
Plenty of good AI strategy work exists. The gap I keep seeing is between the deck and the daily workflow - a maturity model and an org-chart suggestion rarely change what a team does on Monday. Everything here optimizes for the opposite: working systems in production, and a team that can run them without me.
I help product-driven companies make AI part of how teams actually work - a change in workflows and behavior that lasts, not another tool rollout.
I was the AI Lead at Metacore, a 180-person mobile-game studio in Helsinki, running AI strategy, governance, enablement and education across every craft - from inside the teams doing the work. Before AI, I worked in product and delivery as a product owner and technical development manager, with a focus on operational excellence. That background is why I treat adoption as an organizational problem first, and a tooling one second.
I work with a small number of teams at a time, leaders included - those ready to move from planning to adoption.
A 30-minute first call - not the full diagnosis, just enough to understand your situation and get a first read on where the bottleneck might be. If it's a fit, we go deeper from there.